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So all of my art time the past week has been taken up with costuming (maybe next year I'll remember that I basically lose a week of writing around Halloween every year), and this morning we sent Darkworld Kris from Deltarune off to school for costume day.

He's completely chuffed. So am I, tbh. I (we: he DID help, and also said thank you about ninety times) had never tried making foam armor before and my husband found some great, simple tutorials, and the result is, we feel, pretty damn cool. 😃





Based off this character:
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Yesterday the chain fell off my bike again (it does this all the time) and today it's clonking and chonking and clicking as I cycle. I know it's a cheap bike, for Christ's sake, but how hard is it for a cheap bike to do its damn job. I guess I'm bringing it back to the shop to see if they can figure it out, but this is really frustrating

What's even more frustrating is that most of the time the place behind a gate and under a roof isn't easily available at work when I arrive, so I don't even WANT a nicer bike because this one is likely to end up in the rain and possibly stolen. I just want my cheap bike to WORK.
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It's re-release day for RAVEN CALLS! (amazon affiliate link)

I'm beginning to feel the enthusiasm of the downward slide here: there are only four Walker Papers left to release after this, and I'm so excited to have the series out in the world again. I've just sent in the cover specs for NO DOMINION, and it's just so cool to see the series come together with the same cover model and everything across the whole thing. ::starry eyes::



The cover to CE Murphy's RAVEN CALLS, book eight of the Walker Papers urban fantasy series, features heroine Joanne Walker in a dramatic Irish setting, with a castle and a golden glowing sky in the distance. She holds her rapier horizontally in both hands, as if offering it to someone. A glowing blue magical raven fills the sky above her shoulder. Cover art and design by G&S Cover Design Studio.

After a year of adjusting to having shamanic powers, Joanne Walker has leveled up—and now she’s got to start all over again. She’s more open to the idea now, but it means throwing caution to the wind.

Caution, and her job, and her potential relationship with her former boss...and possibly any hope for a future tied to a timeline she recognizes at all. Determined to heal herself of a magically-inflicted injury, Joanne returns to her ancestral homeland—and when she activates her newly-increased powers, Ireland’s ancient, deep magic rips her out of time and into a history of regrets and unfinished business.

The aos sí of Irish legend—the fair folk, gods, and heroes of old—have paid the price of tangling with a dark power who stands against everything Joanne has ever believed in...and her ability to protect them is stymied by what she’s already done to save others. As the consequences of her actions begin to build up, Joanne is faced with two impossible choices—and loses her beloved best friend Gary to one, leaving her to face the other alone.

And as dark magic devours her from within, Joanne must risk everything to destroy the monster that haunts her—or fight the gods themselves to save it.



RAVEN CALLS is available in e-book at Amazon and in print at Barnes & Noble!
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When last we saw our heroes, they were returning from a side trip to Memphis. In our absence, Teddy, Freddy, Evelyn and Calliope had a side adventure and then went out and got properly smashed at a drag king club, the name of which is escaping me, somewhere in Cairo. This all went as well as you could possibly imagine, and they returned incredibly hung over.

Teddy and Dr Willie Preston met for the first time. It was most excellent. Tragically, they then parted ways, Teddy to nurse a headache and Willie to lead us into very questionable choices at the Great Pyramids.

DM: Okay, you're at the pyramids! What do you want to do?

The party: ...ummmmmmmmmmmmmmmmmmm..............

Alice: I'm going to go look at the dig where Willie's sarcophagus disappeared.

Evelyn: I'm going to go look at those very handsome young men digging things up.

Calliope: ...I feel like someone should keep an eye on Alice, so I guess I'll do that...

DM: Can any of you ride camels?

Alice: I have two in ride!

Evelyn: I've got 6 in ride.

DM, mumbling: of course Evelyn is a horse girl

Evelyn's player: -attempts protest- -falters into inevitable agreement-

Calliope: I grew up in central London, I can't ride at all.

DM: Okay, so Alice goes to the dig where Willie's sarcophagus disappeared, Evelyn goes to look at the men working, and Calliope...goes where the camel wants to go. Fey, what are you doing?

Fey: I want to see if there are any mysterious and cryptic messages at the Sphinx.

Alice finds the dig, which is covered over, and immediately starts looking for something to dig it up again with. "I wonder if I can convince the camel to dig..."

DM: ah yes, those notorious digging animals, camels

Calliope's camel: GRRROOOOOOONK

DM: is anybody trying to do anything formal? Get permission for anything?

Alice: Do you think I could steal a shovel from somebody?

Evelyn: Hellooooo, handsome young men! My, what fine muscles you have as you do your hard work! Isn't Egypt lovely! So full of mysterious mysteries! Perhaps you could tell me about what you're working on!

Young men: -are crude-

Calliope's camel: GRRROOOOOOONK

DM: Fey, you find a mysterious and cryptic message at the Sphinx! In the meantime, is anybody trying to do anything formal? Get permission for anything?

Fey: -returns to Evelyn, triumphant-

Young men: -are very crude-

Evelyn: I can tell you're being crude, you naughty young things, although I don't know what you're saying because I'm American and only speak English! Take that!

Calliope's camel: GRRRRRRRRRROOOOOOOOOOONK -and also carries Calliope over to an abandoned well/garbage chute that the DM wants us to notice- GRRROOOOOOONK

The poor beleaguered DM: is anybody trying to do anything formal? Get permission for anything?

Calliope & Evelyn: Oh look, we've found a deep empty hole in the ground! Everybody come look!

(Everybody comes to look.)

DM, desperate now: is anybody trying to do anything formal? Get permission for anything?

Me: We've never done anything like that before in this entire adventure, so I'd say we're constitutionally unlikely to start now.

DM, relieved that somebody has made a decision: Okay, great. It's getting very hot out now and other archaeology parties and tourists are going off to rest in the heat of the day.

Evelyn: is there anything nearby I can steal to help us get into that hole without killing ourselves?

DM: Like this truck full of supplies?

Evelyn: AMAZING. I get rope, pitons, lanterns (a long list of other things I can't remember) and...whiskey?

DM: there is no whiskey

Evelyn: DAMN.

After a brief discussion of our general athletic skills, Fey goes down the hole first, to try to put pitons in to make it easier for everybody else. Instead, he falls. Whoops. At least he manages a good roll on his health save and isn't horribly damaged.

Alice, who is equally athletic, follows and successfully puts pitons in to help the others. We leave Dr Willie Preston above-ground in case we need someone to notify the authorities of an emergency.

My father, later, horrified, as we relate the adventure to him: You left BILL in charge of EMERGENCIES?

Us: we are not the best at making good decisions

Back in the game, we all get fifty feet down into the ground, which is somewhat slimy and stinky because of the garbage archaeologists have been throwing down here.

GM: Okay, who's going first?

Alice: I'm going first. Fey fell down the hole. Also my driving trait is curiosity.

Evelyn & Calliope: be our guest

Fey: hnf

GM: By the way, Alice, you are extremely comfortable down here in these tunnels. Absolutely comfortable.

Alice: Of course I am.

Everybody else: WE'RE NOT!

GM: nor should you be

(ok he didn't actually say that but COME ON)

As it turns out, it's almost as bad an idea to let Alice lead the party through catacombs and tunnels of doom while driven by curiosity and no discomfort at all as it would be to let, say, Teddy take the lead. She barges ahead with an alarming single-mindedness while everybody else is like "Um. Um. Perhaps...well, shit, Alice has the light, better catch up!"

...up until the point when there's a Terrible Stench that only Alice can smell, and it belatedly occurs to her that maybe she should try to sense trouble.

DM: -rolls for my perception check- You in danger, girl

DM: You are suddenly very very afraid and feel strongly you should get out of there.

Alice: LET'S GO THE OTHER DIRECTION, GUYS

Unfortunately, while Alice was barging off That Way down a path of horrible black roses, Calliope got another light working and she and Evelyn took a quick look The Other Way, where they saw terrifying Anubis-headed things standing motionless in the darkness. They scurry back with Evelyn hissing, "Whatever you do, don't tell Alice what we just saw" at Calliope.

Calliope: No shit, Sherlock.

Evelyn & Calliope: NOPE WE WERE WRONG LET'S GO THE WAY YOU CHOSE IN THE FIRST PLACE ALICE

Alice: NOPE I'M WRONG LET'S GO THE WAY YOU JUST CAME FROM ALSO CAN'T YOU HEAR THAT CRYING CHILD WE HAVE TO GET TO THE CRYING CHILD NOW THERE ARE MEN CALLING FOR HELP WE MUST HELP THEM!

Fey: you people are all idiots, aren't you

Calliope, who really does think fast: these tunnels all twist around down here, Alice. The sound is probably coming from somewhere else entirely and if we go down the path of black roses we'll find them.

Alice, somewhat dubious: ...okay...

We do not find any crying children or men calling for help. We DO find tunnels dripping blood (LET'S NOT GO THAT WAY), more Anubis-headed monsters, and finally...

...finally a deep glowing red light begins to draw us toward it, and for the first time we begin to go up instead of down, up, up, up...into a chamber filled with the red light, and a hard (yellow?) light that's difficult to even look at, and a general sacrificial vibe, and...

...what quite frankly appears to be a Hellmouth at the far end of the chamber.

DM, cheerfully: Well! You have two or three sessions left in Egypt, I reckon. (pause) Or one, if you mess up!

And on that note, we close tonight's adventure. O_O
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My crossposter still isn't working, but I know people are enjoying the Cthulhu writeups, so I'll at least repost this one here manually...

***

I was sick the last two gaming sessions, and in my absence, Our Heroes gathered a lot of information, and...lost a hero.

Dillon, who if you will recall from the end of the England adventure, came away with compromised lungs, was caught in a cloud of icy lung-sucking horribleness, which worked as advertised, and killed him dead.

Of the various players and DM, it appears that Ted (Dillon's actual player) was the only person even KIND of emotionally prepared for this possibility, and even he was a little rocked by it. We're about to find out how everybody reacts in character (spoiler: Alice is going to have HUGE GUILT because Dillon was there in the first place because her father hired him to keep an eye on her. Never mind that it's now been YEARS since that happened and Dillon was definitely there of his own volition at this point; Alice is not exactly stable, and this isn't going to help O.O).

Okay. ONWARD.

Summerset says a few kind words about Dillon's bravery and how he'd have been honored to serve with him in the war. Teddy vows to avenge his best friend ever, Dillon. Alice stares into the distance, mute with guilt. Evelyn (whose player isn't available tonight) drinks herself insensible. Calliope, who doesn't really know any of us yet, studies while the rest of us are sad.

It transpires that the crew who have returned alive have also taken possession of a girdle from one of Alice's visions. Summerset, as he relates this information to Alice, adds a desperate, "Please do not put it on, it is very very cursed."

Me: I feel like I need a wisdom check on this one.

GM: You can roll luck.

Fortunately I rolled high and did not make bad choices. ::laughs::

The next morning, a Mysterious Stranger appears...

Mysterious Stranger, at the front desk: I am in search of a Dr Smith or a Dr Calliope (I can't remember her last name).

Summerset, overhearing: There's a man looking for us. We should either run away or go talk to him. Alice?

Alice looks over & sees this man:



Alice, apparently recovering her wits: We should definitely go talk to that incredibly handsome man.

Summerset: -eyes Teddy, down the table nomming his breakfast and oblivious- (mumbled) Poor Teddy. (aloud) Yes, very well, let's go talk to this gentleman, Alice.

We retire to the rooms, where we learn this gentleman's name is Arad al Fey and he'd like to know what the hell happened a couple nights ago, although much more politely framed. Summerset explains people were brutally murdered, including our Dillon and what turns out to be most of Fey's compatriots. Alice begins to cry at the reminder that DILLON IS DEAD.

Fey is shocked, but recovers. Summerset shows Arad al Fey the scimitar he was given by an imam at the site of the fight to help him survive, and offers it back to Fey. Fey tells him to keep it and asks about the above-mentioned girdle, whether they saved it and whether it's safe.

Alice, upon hearing the girdle mentioned: GASP A vision! She's looking at me! She looked at me and vanished!

Summerset: So I'm very sorry your friends are all dead, Mr Fey.

We discuss a plan of attack which ends up, somehow, with our concierge, Seleem, bringing poor Teddy up to the room, announcing that he's taken too much sun ("HOW?" Summerset demands, "IT'S MORNING!"

"Yesterday, sir," says Seleem. "When he was otherwise unattended he went out walking in the sun. Without water. All day."

"Of course he did," Summerset moans. "Go take a nap, Teddy."

"I don't feel so well, Summerset," Teddy admits. "A nap sounds good."

"Also," says Seleem, "A Mr Frederick Bosingworth* is here. Miss Evelyn's affianced, I believe?"

"Oh, good," Teddy says wearily, "Freddy can come sleep with me."

Summerset's player: HE SAID IT OUT LOUD, IT'S CANON, IS IT CANON IF EVELYN ISN'T HERE?

DM: No, sorry

Summerset's player: BUT PLEEEAAAAAASE

Summerset: fine. we're going to go talk to this guy. Teddy, I'm putting a chest in your room--

Teddy: Is there a body in it?

Summerset: NOT IN FRONT OF THE NEW GUY, TEDDY, WE DON'T PUT BODIES IN CHESTS EVER WE NEVER DO THAT and i want you to not open the chest, not put the thing in the chest on, and if anybody comes in and wants to open the chest, shoot them in the face

Teddy: And put the body in the chest?)

We went to see a couple of horribly maimed people who worked on the Giza dig for the people we're looking for. They're, like, HORRIBLY maimed, we have to roll to not go into shock from seeing them, but we succeed and they gave us a Mysterious Tablet, then carried on to Memphis, where

:: GLEEFUL SCREAMS ::

DR WILLIE PRESTON ENTERS THE CHAT

Willie: I just got fired for being a rogue element in the archaeology dig. A wyld stallion, if you will.

Me: ::screams laughing::

Summerset: Very well, I'm also a fan of unorthodox methods, perhaps we can be (I can't believe I'm saying this out loud) wild stallions together.

Me: ::SCREAMS::

We send Willie into town to stay at our hotel while we go try to shake some information out of the dig expedition that we believe might Know Stuff. It gradually becomes increasingly clear that they're incredibly untrustworthy and that Willie might know more than they do with his crazy theories about labyrinths under Giza. Alice does talk to the woman she had a vision of, who gives her a cryptic phrase to remember, and while she's doing that Summerset realizes that one of the dig members is a proto-Nazi. Not that we know what Nazis are yet, in 1925, but WE know, and decide it's best to get out of there since they're not helping with any info on what happened to the stolen alabaster sarcophagus they're complaining about having lost.

This, in fact, is why Willie got fired: he fell asleep and the sarcophagus got stolen. Along with a number of Egyptian police who are presumed dead, but we're not entirely sure about that, so we're going to go back to Giza and see if there's any labyrinths under the pyramids. Also, almost as an aside, we learned that when Willie fell asleep, he dreamed of a queen--

Alice: was she wearing my girdle?

Summerset: it's not YOUR girdle, Alice, and also we have to be very careful about taking things out of Egypt, they're really cracking down on that kind of thing--

Me: you're worried about this in 1925?

Summerset's player & the GM: That's WHEN they started cracking down, was in the 20s! After decades of looting! It's the one thing they're really able to do in that era!

Me: Huh! Okay then!

Summerset: --and so we absolutely definitely can't be caught with it. You might have to wear it to get it out of the country.

Alice, dreamily: okay

Summerset: NO WAIT I DIDN'T MEAN THAT--

Thus far, we have not yet managed to introduce Willie and Teddy, because, since Calliope and Evelyn's players weren't available this evening, we decided the three of them had been left in Cairo to do "a side adventure I wasn't planning on running anyway," said the DM. :D

BUT I HAVE FAITH THAT THE WYLD STALLIONS WILL BE (RE?)UNITED!

*I don't remember Freddy's actual last name. Something like that. :)
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Does anybody have a functional crossposter from Wordpress (a private site, not the .com) to Dreamwidth? It turns out the one I was using doesn't work with scheduled posts, which I've been doing, and furthermore is abandonware so I'm deeply, deeply reluctant to pay money to use it to crosspost. And at this point, Dreamwidth is so legacy internet that nobody newer is crossposting to here.

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C.E. Murphy

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